Full steam ahead

So, sitting here working to develop the characters for the upcoming Redemption, one of two Dragon Core short stories I will be releasing. It’s proving a bit of a unique challenge. I have two plots, either one of which could fit Redemption.

This happened with Beacon and Rainmaker.

Though the characters in the stories are not interchangeable I’m having a hard time working on more than the fundamentals because I have both plot lines going through my head.

I have a feeling I’m going to end up writing both stories simultaneously.

Over and over in recent years I’ve found the path to story development – my career development – taking some unique and interesting twists.

Often I’ll have an idea for a book or a series years before I start to work on it.

The idea for Dragon Core came while I was still finishing Metatron’s Army and though I began researching for Cauldron of the Gods while working on Adjudication, it was several months before I started the series.

The idea for Ghost Games came as I was about to go for a walk along the Embarcadero in San Diego. As I was making my way down the stairwell of the high-rise we were living in, an image flashed in front of me. I stopped on the stairwell to study the image and though I was unable to glean much outside a location and a generic nature of the image, I understood enough about it to know that at some point it would be a novel.

At that point I thought it would be a one off. By the time I set to work on Mirror, I knew I had a series.

Metatron’s Army was a project that spanned decades. As I hadn’t intended to publish the story working out the details once the decision was made took time and also had to brew in the background.

I was still publishing nonfiction works regarding EMF Sensitivity.

I also have an app I’ve been working on and will be releasing late summer/early fall 2020.

I’ve been testing it and so far so great. I’m very happy with it.

I will be releasing videos in the coming weeks to provide details.

The plot for the app like my novels evolved over time.

26 years to be exact.

I’m excited about all the projects in the queue and look forward to sharing details in the near future.

Stay tuned.

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